The Fallout series has lacked one crucial component throughout its life; something the Elder Scrolls has not lacked: the ability to choose a character race at the beginning of the game.
This dream is a little to big to be a paragraph on the wishlist.
First off, believe me, I am not blind to the problems this would impose. For starters, vault dwellers, to my knowledge, are all human. So choosing to become a Ghoul might mean parting with that born in the vault back-story. But that story is becoming worn anyway, isn't it? At least having the option to begin the journey elsewhere could a value to the game.
Again, my ignorance cripples my argument: I have no clue how hard it is to incorporate a race factor for the player's character into a role-playing game. The only thing I can go off of is that they did it with Oblivion and Skyrim. Those games did a fantastic job with customization and had a ton of replay value.
The following isn't by me, it is by a gentlemen who commented on another article saying Fallout 4 should have races. It was his comment that first made me think that races would be a nice addition to Fallout. I asked him to elaborate, so he emailed me with a very detailed list of a lot of all potential choices the player could have when making their character. Just something to get the ball rolling....
The races could be:
Note: The Human race has the potential to be broken down into factions, such as Vault Dweller, Raider, Tribal, ect.
This would be the most balanced of all the classes with all the S.P.E.C.I.A.L. stats starting at five like they normally do. This class would probably be the most universally liked so that no one would deny them entrance or increase difficulty on some quests.
This race would have both weakened endurance and agility (both probably down around 3-4), though they would get increased perception and intelligence (around 6 or 7) as well as a immunity to radiation. They would be pretty dislike by humans initially and be neutral to everything else. Most Ghouls, feral and non-feral, would not target them as enemies unless attacked. Some traits unique to them could be:
Glowing One - Being in radiation or irradiated heals you though it will irradiate your comrades if you get to close to them.
Bonsai - A tree has begun growing from your head fruit will appear in inventory once a day. (You can't wear certain helmets if this has been chosen.)
(Note: Some of these perks are from fallout tactics.)
Super Mutants would have reduced intelligence and agility (3 and 4 respectively) and increased strength and endurance (7 and 6 respectively). Super Mutant strength can even reach above 10. This allows for them to wield certain items no other class could. Their intelligence can only reach 8 as a max excluding them from certain dialect options. Also because of their size it will be extremely difficult to find suitable armor in later stages (power armor). This race will be disliked by Humans and some Ghouls but will not be attacked by other Super Mutants unless provoked. Unique Trait(s):
Big Hands - You have increased unarmed and melee damage due to your freakishly large hands, though you are now unable to wield small weapons (pistols and other one handed firearms).
Androids get increased perception, agility, and intelligence, (7,7,7) but severely reduced charisma and luck (2,3). This race is extremely aloof. The look and walk like humans but their mannerisms and speech just don't fit the bill. They are highly sophisticated machines aware that they are not actually human and are wanted by everyone for the technology inside them. They do not enjoy interaction and when forced to do so they speak as little as possible to prevent being discovered. Androids are actively hunted by Humans and Ghouls. Attempting to use the speech skill is more likely to fail and when it does you will be discovered turning whoever you are speaking to hostile. Their charisma can meet a max of 8.
Pinpoint Programming: Your robotic features significantly increases your accuracy in vats and in general (+20%) , though because of this programming you take a longer time to fire (-10% fire rate)
These robots have humanoid features included speech capabilities but are obviously not human. They have increased perception, agility, intelligence, and strength (7,6,6,8,6) with extremely decreased Charisma and luck (2,1). This race is not very good as social interactions and has difficulty with high level emotions. Humans and ghouls will not be friendly towards you.
Heavy plating: You have been outfitted with heavier alloy increasing your resistance to damage by 20% though this heavier alloy makes you denser decreasing your agility and weight capacity.
While unlikely, if Deathclaws were to be a race, they'd have increased strength, endurance, agility, and perception (8,8,7,8), and decrease charisma, intelligence, and luck (1,3,2).
I could elaborate but unless Bethesda showed particular interest this seems more than sufficient.
Guest post by Bob Harding.
Let me know your own opinion on the matter below.